using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Leeder.Entity;

namespace LogisticsAndong.Entity
{
    /// <summary>
    /// 
    /// </summary>
   [DataMapping("LA_SignalLampDirection")]
   public class SignalLampDirectionEntity : BaseEntity
   {
		/// <summary>
        /// 
        /// </summary>
        public long UnpackingId { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public long SignalLampMappingID { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public string LampCode { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public string LampName { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public int TriggerCount { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public int TriggerDelayCount { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public int EndDelayCount { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public string ChainMark { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public string TypeName { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public int TypeId { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public int Status { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public int Enable { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public string LampDescription { get; set; }
		/// <summary>
        /// 
        /// </summary>
        public bool IsPhantom { get; set; }
   }
}